Norĵek

Norĵek is a Human populated world in the heart of the Klaithesh spiral arm of Galfarra.

The world itself is quite small, more like a moon than a planet.  It’s quite low gravity, only around seven units, and very cold.

The world orbits a dwarf star in the thin band of warmth sufficient for the surface of the planet to support oxygen, water, and other things to keep the planet’s Human populace alive.  Humanity, however, has to cling to the equatorial (approximately) one-third of the surface as the more polar regions can reach incredibly low temperatures – during some years, low enough to precipitate some of the vital gasses out of the atmosphere at the poles themselves.

Despite this, the planet has a remarkably robust biosphere, even more amazingly it possesses such a biosphere from pole to pole.

Near the equator the biology of the world is largely a mix of tundras, cold-swamps, and ice-jungle, with typical temperate zones hugging the few degrees above and below the actual equator.  Approaching the poles you find a shift toward silicate life, and other ice-world biologies as well as unusual forms extremophilic carbon/water life.  Plants on Norĵek are more closely related to ferns, and some do not metabolise carbon dioxide, but various ammonia-based gases instead.  Most life on the planet is found under its considerable ocean, which is exceedingly deep for a world so small and filled with geothermal vents than keep the lower reaches liquid.  Underwater all forms of life from bacteria to fungus to reptiles to mammals can be found.  On the surface it is primarily insects, saurians, and a few mammals as well as the fern-like planets.

Geologically there are two major continents and one minor one which have only separated from a single continent in the last 500,000 standard years so are fairly close together.  There are also numerous archipelagos of volcanic islands scattered around the ocean.  Geysers abound on the landmasses, and the hot springs tend to be the population centres for the Norĵeké whether you mean Human or animal.

Economically the world is part of the Galfarran Union and while on the poorer end of the spectrum is still considered “average wealth” by the Galfarran Trade Council.  Their major exports are in a few exotic alloys that are produced in the planet’s mantle and collected at lava flows (for example, Norĵek is the best source for blethĵŝ); their woodcrafts have long been a powerful artisan market as the profoundly long and isolating winters leave plenty of time to perfect handcrafts which couples well with the extreme beauty of the wood of Norĵek’s few species of tree; they also produce many raw goods needed by various cosmetics industries in the form of oils, volcanic rocks, etc.

No worlds in the Norĵek system have moons, but the first four planets, Norĵek being the third, are all so close to each other and their star that they can be seen quite clearly in one another’s skies.

Norĵek’s orbit, being so small, does give it a very short year, being only slightly longer than a standard korva, and it has a rotation of approximately 29 nulaire 7⅔ saenead.

Xentoran Cooking

While biologically and historically omnivorous, Xentorns are a philosophically vegetarian race, as such they have no surviving recipes for any sort of flesh.

The Xentorn race, spread through Galfarra, and even somewhat into the Milky Way and Vorton galaxies rely on a wide array or foods as do many such races, but there is a common theme among their foods.

Traditionally this race grazes throughout the day on various foods in light meals and snacks. In this respect various pies, especially custard, fruit, or egg are quite popular; as are fruits and berries in raw or simple cooked form (e.g. boiled and spiced).

The single, traditional, Xentoran daily meal is a time for family and friends to gather and have a mini celebration and as such mimics, in small scale, the feasts of a temple gathering.

The family and guests gather in the household common room on cushions with low tables set close to hand. Or, for those associating heavily with other races often, they may gather in more local means such as in a dining room around a table. Regardless of setting, the meal is served in specific courses.

First comes a small, warm tayæ, a dish in small hand bowls eaten with a spoon and consisting of one or more stewed berries mixed with a sauce made of mild spices (typically described by Terrans as reminiscent of mulling spices) in a mix of a rich cream and/or butter (traditionally made from a plokëo, one of many Xentoran fruits similar to the coconut of Earth but just as often from an animal milk), and a syrup made from nectar or honey. This is served with a very small glass of a simple, weak wine or with water with a bit of fruit juice squeezed into it.

Next will come the raìsu, a cold soup made from pureed melons and nuts, and often features olkaeri, a fruit many have said is what one would get if a fig and date were crossed. This is eaten scooped by a soft pita or naan like bread. No drink is typically served with this course.

Next is the main dish, or yaero. Xentoran cuisine flourishes on the experimental and adopts new preparation methods and ingredients readily. The most consistent thing about a yaero is that it will be an experience, whether for good or ill.

Favourite themes in the dishes, though, do crop up out of long racial habit. On Xentor, and as a result, often elsewhere, the main course will rely heavily on foods similar to the dozens of species of tyheari, a family of fruits very similar, and potentially related to the plantain or banana of Earth and known to be related to the Ilzwik hathbok fruits. Other popular foods are various sweet tubers, and various things best described, in English, as figs, dates, and coconuts. These along with nuts, legumes, various rhubarb like plants, and vegetables will be cooked together. There are various family recipes, successful yaeroa of the past that were recorded for making again, but no really widespread recipes.

Xentoran cookbooks do contain a number of tayæ, raìsu and faeriea recipes, but for yaero it will merely give suggestions and advice such as one in a currently popular book Xentoriae Laeysô Junillash Qaelù [A Xentoran Take/View of/at Junillian Foods/Cooking], “a reasthê’s flavour and aroma is brought out and enhanced if you sauté it cut into small cubes then marinate it overnight with a mix of equal parts threasedi oil and a hearty Plotreadi beer”.

Many different kinds of drink might be served with a yaero, but most often it will be a refreshing, cool, mellow flavoured ale, any complimentary variety of wine, or coffee.

Finally is dessert, or faeriea. Xentorns do not, traditionally, eat sweet faerieaï. They prefer a final course that is spiced. Rarely to the degree of a strong pepper, though it is not unheard of; instead it will be more along the lines of nutmeg, cinnamon, mace, grishokna and the like. Popular faerieaï include seasoned custards, squash or tuber pies (Xentorns who’ve visited Earth often feel quite at home with a slice of pumpkin or sweet potato pie, for example), and similar preparations. This course is most often enjoyed with some kind of tea or naewi, a drink made of unsweetened cocoa mixed with milk from certain fruit nuts and juices from chilies.

A drink rarely found off of Xentor, but highly prized when it can be gotten is daesriu, a popular drink to enjoy with faeriea that consists of fermented milk (plant or animal is equally likely) sweetened with honey and flavoured with various herbs from mint and ginger families then served ice cold. It is, deservedly, noted for its ability to aid in digestion or to soothe digestive issues.

A Xentorn living alone, who cannot enjoy a meal with any friends or family will, normally, not have one – instead lightly snacking for all her food in a day. Some will prepare a lone five courses and enjoy them in private celebration of the day, usually as a self congratulation for a personal achievement, but many Xentorns find any solitary meal, regardless of reason, depressing so will find other means of self-congratulation.

Be forewarned: invitation to a Xentoran meal can be a truly fantastic experience, it being equally likely to be utterly horrible as profoundly enjoyable. As with all people, there’re varying degrees of competency, skill, talent, and instinct for cooking among Xentorns. And as in most beings, there is a varying degree of awareness of this. Unlucky individuals have reported waking years later to nightmare remembrances of a disastrous yaero. Others have likened various yaeroa to sexual and/or spiritual bliss. As with any race of humans, the average Xentorn knows her limits and will stick to what she is good at, and saves extremes of experimentation for herself or for certain of the less pleasant Xentoran celebrations.

Please note, too, that no part of a Xentoran meal will, normally, include any drink stronger than 10%ABV, as anything stronger is usually deemed to overpower the flavours of the food or to numb the palate. Exceptions exist in the form of adopted customs on various worlds, and individual tastes.

Some final notes regarding traditional diets of the Xentorn people: a common item for midday snacks is a readseuo, a deepfried starchy vegetable on a stick eaten with various condiments.

Also no commentary on Xentoran food is complete without mention of the widespread stereotype that Xentorns neither enjoy nor are competent in creating distilled beverages. Which, after extensive study is partially deserved.

Xentorns do not seem to have any racial aversion to distilled drinks, though they are slightly more wont to avoid high proof liquors, being 15% more likely to find drinks over 25% ABV to be unpleasant, or to enjoy them only sparingly. Not a significant margin, really, and this stereotype is more deserved by the Glokirthe people who seem to be quite loathe to drink anything much over 5% ABV — despite this they are popularly depicted as boozers and drunks, proving many things about popular perceptions and entertainment, one is sure, but will leave to the xenopsychologists and sociologists to work out.

The stereotype of being poor distillers is rather accurate, however. While it would be ridiculous to say that they never developed the technology of distillation, they never seem to have applied it to beverage making – only to purification methods and medicine production. The only distilled beverage made on Xentor that might pre-date their exposure to other races (though evidence for this is thin at best) is kearuiea. This liquor is generally 20-35% ABV and is made from the kaerophi nut, a plant so similar to the Earth hazelnut that xenobotonists have spent centuries trying to determine if the two plants in fact, share a common ancestry. It is also the only distilled beverage from Xentor that is often considered to be any good, all others being deemed rotgut or little better. Some Galfarran bartenders have been known to give a different, more expensive drink, on the house, to someone so down on their luck as to order a Xentoran liquor that isn’t kearuiea. The drinking of these distillations is also a popular dare at many parties among Junillian youths.

Distance (Galfarran)

Galfarra uses a form of the ancient Junillian measures with regards to names, but the pattern of the units is a simplification of the Guyathri system and was adopted by the Galfarran Federation some twenty-five thousand years ago (Galfarran standard).

The units are based on the structure of a nujarak crystal, which sets the definition for an ilurĵa, the smallest basic unit, though for scientific purposes and for percision various sub-ilurĵa are used or alien measures of smaller increment are adopted (for example, for measuring atomic distances a common convention in Galfarran is to use the Ruvellian jañoursar).

Every 16 ilurĵa is one varĵé.  16 varĵé is a korĵed, and 1600 korĵed makes a maldri (which is, coincidently exactly equal to 2km in the Terran Standard Units system).

The extreme jump from korĵed to maldri is due to the decline and eventual disuse of other increments which would have maintained the 16 count pattern and history does not give strong evidence to suggest that any but these four units were ever often used for anything except speciality purposes in the first place, though some farmers on worlds in the Glardredi sub-galaxy do still use the huydri is still defined as a square haydri (80 korĵed).

Above this distance there is no official standard of distance beyond the parsec (in Galfarran an utraĵedri) which, as one would expect, is used for interstellar distances.

Ilurĵa, varĵé, korĵed, maldri, and utraĵedri are both the plural and singular form of these units.  This is based on the Galfarran habit of maintaining grammatical constructions for words that are adopted rather than incorporated, and in old-Junillian all units of measure were considered klindra (old-Junillian actually had a sufficient number of words that were their own plural that they had a term for it, this has been known to drive some linguists and historians to distraction when context does not make it clear which is meant).

Shahàyreu

The shahàyreu is an ancient Xentoran plucked string musical instrument bearing remarkable similarities to the pipa of Earth’s Chinese culture.

The most notable difference between the two instruments is in the strings.  While the pipa is generally four single strings, the shahàyreu has five paired strings.

In both cases the origin of the instrument is lost to time.  This has led to speculation that the instrument was brought to one or the other planet by mercantile explorers or anthropological surveyors.  This is enhanced by the fact that the Chinese have pipas with more strings, and the Xentorns have at times made shahàyreau without paired strings.

Another subtle difference comes, simply, from a difference in Xentoran music: It is tuned so that the first string pairs are one third of a note between B and C.  This is typical of Xentoran music which uses a musical notation that relies on dectets of notes with several partial notes between, and thus contains many notes not commonly found in Terran music.

The body’s construction is generally of  klaireo wood, a dark, rich red wood visually like mahogany or cherry, but like ironwood in texture and hardness.  There are a few other woods that may be selected, for example some current popular Xentoran musicians swear by a maker who has taken to using haeré wood from Xentor’s southernmost tundra, but the purists and the temple music masters believe they produce weaker, duller notes.  An acceptable, if uncommon, alternative material is muealri, a kind of soft blue marble.

The strings seem to always be made of an alloy primarily of silver, irydra, and caesium.  The strings are soft enough to be plucked with human fingernails; give a rich, vibrant tone; and are quite resistant to temperature changes and stress, reducing breaks and limiting the need to adjust tuning.  Due to the rarity of irydra it is worth noting that the total mass of that precious and semi-sacred metal in the strings is slightly less than 1/100th of a percent.

Human vs human

Human and human, or Mugdarran vs mugdarran, and so forth is a linguistic convention adopted among the English speakers and writers of Galfarran settled worlds to best maintain propriety when discussing the various races and species of the universe.

The convention itself does become confusing, and while speaking even rather useless, though some try to ‘pronounce’ the capital via emphasising the initial syllable. It is, however, very necessary as words like hominid, humanoid, and so on are considered rude, and words such as primate, canine, etc. are ghastly racist and could lead to duels over insulted honour in some circles. It goes very much against the Galfarran mind to ever speak in such a manner regardless of the language.

In Galfarran one uses a diminutive form of their own race when speaking of another race that either strongly resembles his own physically or simply if a particular trait being discussed is similar between the two. Thus a Mugdarran might be said, by a Xentorn, to be of xentorn form, or she might say that a Glophnokt has a xentorn nose, despite the Glophnokt being a semi-upright hexipodal creature most similar in form to certain flatworms found at the sites of some of the nuclear attacks after Earth’s third world war.

Now, if one is trying to discuss a race that has no notable similarity to your own you are correct in choosing another race of similar form to use as the descriptor instead. Thus a Human might refer to one of the Klifdress as being an eldraxi race, due to the Eldraxi and Klifdress both being seed eating, flight capable, avian species.

The use of scientific taxonomical terms such as avian is to be avoided except in situations where one is clearly giving a clinical evaluation of data. The same goes for saying species rather than race. Races are intelligent, species are animals. Galfarran speakers are aware that they are of their species, but it is considered rude to not make the distinction that they are evolved, the word race, and speak casually of them as a species thus indicating they are no better than animals – uncouth, or boorish. In this regard one would never say an avian race, this is insulting. As avian is a clinical taxonomy it would be used to describe bird species, and may be used to collectively include bird-like races.

It should be noted that how a race is referred by a Galfarran speaker generally denotes that speaker’s opinion of them. For example: many a Galfarran speaker who fought in the Dichidian war are known to refer to Dichidians as lizardmen, reptiles, or reptilian rather than something more polite.

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Taredĵo

A little used Galfarran title, with origins among the Flindrosa of the Glakinod star system. Taredĵo is one of absolute legal authority. In very few circumstances has it ever been used such that it did not lead to a dictatorship, in fact the only current examples of this title in use are to be found in the law enforcement of the Sweytzian Alliance worlds: Sweytz and those worlds within its system, Talgori, Velrod, and Selinasa.

In its traditional form, the full authority of law is given to a single individual, who may then appoint at their own discretion and authority any number of vataredi to assist as deputies. Taredĵo is always a proper noun, and treated appropriately, due to tradition that has been lost in antiquity, though some guess that it was due to the Taredĵo’s very singular role, though grammarians are quick to point out that this would be utter nonsense. The Taredĵo is responsible both for enforcing laws, sentencing, judging, etc. in easily half of the cases that a society appointed a Taredĵo that individual also became the sole law maker, and in all cases but the Sweytzian Alliance’s use of it was the case within a generation.

The Sweytzian Taredĵo is afforded the autonomy and authority that the title implies, but the founders of the worlds believed to have found a balance and so far have proven correct as the oldest society in the group to use the title is over three hundred of its years old, and easily an hundred generations have been protected by its Taredĵo without any signs of tyranny.

This difference is from the laws containing a prescribed punishment, the law making authority being firmly in the hands of the populous as a whole, the Taredĵo and her vataredi not being the only ones allowed to enforce local law, the Taredĵo’s authority extends only over a province with the Taredĵo of other provinces able to bring aid to a province whose Taredĵo goes rogue, as well as the populous having control of the military which can bring down a rogue Taredĵo.

Taredĵo are always appointed for life by the government in control, be it a king, or in the SA’s case by popular vote. They are tasked with keeping the peace and upholding law and order, and then given full authority to do this as they see fit. The Sweytzian Alliance worlds are not the first to think of giving law making powers to a separate group thinking that in so doing they would stop the power hungry, or in some cases well meaning, Taredĵo from usurping all power, but all of these tasked the individual with the world’s peace. The SA is the only example of limited geographical authority with an army independent of the vataredi.

In the case of the Sweytzian Alliance’s use of the title, there is a codified selection processes. When a former Taredĵo dies or steps down, or in the one dozen incidences throughout the multiple centuries as well as planets and provinces, is overthrown a number of eligible vataredi announce their willingness to take the position to their provincial council. The vataredi then select those they feel do not have the leadership ability for the position and those candidates applications are rejected. After this initial culling of those the vataredi are unwilling to answer to, the full provincial council considers the candidates remaining via full access to all records of their time as a vetaredi, as well as consideration of their general character – suffice to say the title nearly always goes to the one best known among the people by being most active and outspoken in council as well as being more public and visible in general – then the matter goes to vote. In the case of a tie, the candidates themselves are asked to make the tie breaking decision, which curiously does not often lead to a second tie, but when it does then the Taredĵo of all the other provinces of that world vote not from those who tied but all those initially considered by the voting council.

Restrictions on the Sweytzian Alliance Taredĵo are that they are not judges in cases where guilt is questionable, they instead become the prosecution in a council trial. They may not perform executions, a criminal’s only right by Sweytzian constitution and those based on it is the right to life; they are not given absolute autonomy in sentencing, laws include what punishments are deemed justified, though most give the Taredĵo choices with regards to details and thus it can still go very badly to annoy a Taredĵo during sentencing; and they are not given free access to the provincial coffers, and are granted a budget that they may request increases in and present their reasons to the council and must manage their equipment and vataredi force based on that budget.

Xentorns

Xentorns are a human race very similar in many respects to Humans.

In regards to what organs and their arrangement, external anatomy, and basic biochemical matters they can be treated as Humans. There are, of course some exceptions, for example the stimulant hidroklin is a highly dangerous depressant to them, and they can safely inhale nearly four times as much jilorthi vapour as many humans.

They are, though, a distinct and separate species. Most notable is their pigmentation which is of a lilac hue and in sufficient concentration is a deep lavender shade. Their hair colour tends toward shades of pink, purple, and black.

Eyes have no fixed shade among Xentorns. The reason for this and the exact stimuli that trigger the process is largely uncertain, but the process itself is well studied wherein the Xentorn iris will, several times in a short period or less than twice in a korva, shift colour notably. These shades range through various colours of brown, green, hazel, blue, purple, and in some rare individuals there has been witnessed a very vivid red. Within these colours shade can very from one expression of the trait to the next.

Another profound difference is the Xentoran empathic sense. This sense seems to work from receptors located in the skin and is carried to the usual human brain structures as would be expected, though it should be noted the brain structures are smaller in Xentorn anatomy due (it is suspected) to their only needing that lobe for processing rather than for both reception and processing as it is in most other races. This tactile empathic sense is assumed by both xenopsychologists and xenosociologist alike to be the originating impetus for Xentorns being a notoriously sensualist race with an attitude and etiquette that skews to the physically expressive.

Another notable biological difference is the Xentorn circulatory system. First there is the heart, on average some ten percent or more larger than a Human’s in mass and total size, though the four chambers themselves are not significantly larger. The heart also beats much slower than many human species, averaging between twenty and forty-five beats per minute at rest. This slower, larger muscle beats much harder, though, giving a healthy, relaxed Xentorn a blood pressure somewhere in the neighbourhood of 260/175.

Finally Xentorns age somewhat unusually for a human. They mature at three different rates throughout their life. From birth to puberty they age at a rate comparable to Humans. Puberty for the Xentorn youth begins between the ages of six and nine (it should be noted that for purposes of this article the Terran year is assumed). This puberty is very rapid and generally only takes between two and five years from onset. Thus a Xentorn is quite grown up between the ages of eight and fourteen. The median for onset is eight with the median completion being around twelve. After this their ageing slows and one can expect a Xentorn to be ⅞ their age compared to a Human, though this ratio only begins to be a practical gauge after the Xentorn and Human being compared have reached somewhere between nineteen and twenty-five. Prior to this, obviously, the Xentorn is markedly older, biologically, than their Human chronological peers.

Psychologically Xentorns are quite interesting. They are one of only five races so little different from Humans who do not and have never colonised a world beyond their own star system, not counting those not yet capable of interstellar travel. They also build no hyperships except pleasure and trade craft. All Xentoran military vessels are entirely incapable of leaving the Xentoran star system, and would not survive FTL travel using even the most basic hyperdrive₁ engines of a primitive hyperbarge.

They believe in a deep unity of all life, but especially the unity of all Xentorns to one another. They all count both their homeworld and Xentor as their homelands and all Xentorns consider themselves subjects of The Seven Crowns. They are of one culture and Xentoran temples exist throughout the tri-galaxies to assist in the spiritual, linguistic, and cultural education of young Xentorns, or to help adults who begin to feel they are losing touch with The People and with Xentor (Xentor, it should be noted, is the name of their world and the spirit of that world who is said to have brought forth the Xentorn people).

To fully understand Xentoran psychology one must understand their spirituality. While, as with any race, there are varying degrees of devotion and faith, it is safe to assume any Xentorn you meet will fit the following description to some degree. The rare Xentorn who does not adhere to these philosophies will not take offence if you make such assumption as she will be well aware of how very odd she is.

The Xentoran religion is not unlike the faeshild faith, though it is lost to history if this has always been the case, meaning parallel development, or if one group influenced the other. Still there are a number of spirits that represent various aspects of life and creation to whom prayers are offered according to their powers and governance. Xentorns also believe that all life contains a spirit that is the essence of each being, a soul. This soul is immortal, though certain abhorrent breaches of very specific sacred vows will forfeit the soul and at that point the individual is counted among the dead regardless the health of the body. The Xentorns believe that the flesh is merely a shell the soul encases itself with to Experience. They believe the soul herself is only capable of experiencing memory and emotion. The soul selects a form to experience life through other senses and to gather new memories, and the body has no access to the memory of the soul, thus it is impossible for one to recall her prior lives while incarnate. When asked about this the priests point out that it would spoil the experience of living if one remembers already experiencing life, so the soul stores her memories away from the brain and memories of the body.  They consider their empathy to be a capacity to hear the voice of the soul.

Xentorns have only an aesthetic regard toward gender. Fashion between the sexes varies little save in regards to cuts that better flatter the feminine form versus the masculine or vice versa. Xentoran itself has no gender specific pronouns, though it does have words (thought by most linguists to be for purely pragmatic purposes) for male and female, and they do not follow the usual Galfarran convention of translating this gender neuter pronoun into the gender neutral form, choosing “she” instead.  Creative forces, like the soul, which they believe to be the origin of emotion, are feminine.

While their religion and its festivals, holidays, spirits, and their gods may hold little importance among some of the race, the spiritual beliefs with regards to the soul, emotions, and the Xentorn place in the universe is what is central to this people. Thus it is nigh impossible to meet a Xentorn who is not a strict vegetarian. They will eat animal products, and unfertilised eggs, but no flesh at all. There is debate regarding consumption of plants that must be killed to consume, but it is argued that all such plants are root vegetables and that it is exceedingly rare not to harvest these in a way that does not leave some behind for the plant to regrow. They are, biologically, omnivorous and in dire straits will eat meat and can be rather adept hunters since they have the remarkable ability to sense the emotional state of even remarkably alien species and so have an easier time locating prey.

The Xentorns, as has been stated, are a very sensual race. While they prefer pleasures, some will actively seek out any sensation, both pain and pleasure. In fact some Xentoran holy days are celebrated in ways that deliberately involve discomfort or pain. By and large, though, Xentorns revere the emotions of love and the feelings of pleasure above all else. They seem genuinely incapable of feeling jealousy themselves, though they are able to sense it, the closest racial feeling being envy. Thus monogamy did not develop in the Xentoran culture, though on rare occasion it does get practiced, and those who fall deeply enough in love with a monogamous partner of another race will agree to exclusivity, though the non-Xentorn partner usually needs to be aware that sexual exclusivity is a separate concept and is less likely to be agreed to as certain holy celebrations are quite sexual in nature and it might deeply hurt and offend the Xentorn partner to ask her to sexual exclusivity that also precludes those celebrations. This leads to their language having an estimated seventeen different words for parents, and nearly twenty words for siblings each denoting different permutations of relation, though some of these are archaic and not commonly used today leaving about a dozen of the former and around fifteen of the latter in day-to-day Xentoran. Many a derogatory word, phrase, or attitude about or for the race involves this sexual promiscuity and the very early age in which the Xentorn is likely to have her first sexual experience; most amount to various ways of calling them whores or sluts, and a few insinuate the race to be inbred and to engage in bestiality.

Xentorns do not posses last names. While the race and their family are important, the notion that the soul moves on, and may not even be the same species next lifetime, or even sentient, means they hold no special regard for ancestry. They concern themselves only with the living. This lack of regard to history has frustrated many people trying to study the Xentorns as they keep records only of those events they felt were really interesting and little else. The Xentorn’s single name is assumed to be unique. This, especially now with so many spread through the accessible universe, is at times not actually the case and in the fullness of time assumed to be impossible, but it is simply not done to name a child after someone, though as a show of great affection for someone you might base the child’s name on that person’s name. The name is constructed by her parents and is chosen simply on aesthetics. It is also not done, one should note, to name a child a word, though again a word with an enjoyable sound might become the basis for a name. When in situations where a surname must be offered all Xentorns have the family name Xentor, though at times one who feels a desire to stand out a little may choose the world they were born on or currently reside on instead. This is thought to be part of the belief that the race is highly inbred, along with their willingness to engage in non-procreative sex with even very close family, and to include certain sexual acts as mere expressions of affection.  They are known to find even procreative sex between second cousins or similarly distant relation perfectly okay, and close cousins are only thought to be a little odd. The only taboo pairings are direct ancestor and descendants (parent/child, or grandparent/grandchild, etc.) or full blood siblings. Though it should be noted that with the exception of those rare violations of spiritual propriety that results in keau’li (souldeath) that “taboo” means “discouraged as not an exceptionally wise decision”.

Another curious quirk of the race is that they generally do not wear shoes or any other footwear. It seems that the race never really invented them. Not as a fashion or daily use item, at any rate. Protective footwear for various situations, yes, but these are merely the podiatric equivocal of a hardhat, radiation suit, or coat. This is not to say the race cannot understand wearing shoes, and on worlds where going barefoot is either impractical or is taboo they will readily adopt local fashion and public custom, though once they arrive home the footwear is, typically, removed immediately and on worlds where bare feet is acceptable most will elect to remain so rather than go shod. This is mostly, in these days, a conscious cultural decision relating to cultural identity, though some xenopsychiatrists and xenopsychologists do note that many of the race seem to find shoes distinctly uncomfortable regardless of situation or style and thus argue that there might be some inborn aversion.

Xentor is not a hot world, but it is warm and as such Xentorns tend to prefer subtropic to tropical climes. While they are biologically adapted well enough that they do not have an appreciable difference in tolerance to heat or cold from a Human, they do tend to be more comfortable approximately five to ten degrees Fahrenheit higher than a Human of similar mass and dress. This preference is sometimes attributed to the fact that Xentorns consider clothing to be little more than a fun decoration of their forms. They will readily go nude when they can, but just as often will wear clothing that either flatters and enhances their form, or traditional Xentorn fashions which mostly involve very loose garments, robes, or drapings of very light and gausy materials which clearly show the body beneath.

Time (Galfarran)

Glafarran culture has existed, in some form or other, for many tens or even hundreds of thousands of years by the measure of most any means you care to name, save ones working off of the movements of whole galaxies. And while it is not entirely inaccurate to think of it as a single mode of thought and behaviour across the majority of a large galaxy and portions of some of its nearest sub-galaxy satellites one must remember that it has always been a very vast, far flung, and above all diverse place. Most of what is thought of as Galfarran cultural items grew out of a need for interstellar merchants and governments to meaningfully communicate, thus was born the Galfarran clock and calendar.

The precise origin of the Galfarran clock is partially lost to antiquity, but it is known that it was somehow standardised against some kind of phenomenon found near one of the oldest member worlds. As for which group invented the calendar there have been presented at least several thousand possible origins that are of equal likelihood.

As the Galfarran number system use a base12 count, the most accepted and likely answer for the origin of the clock is either that it was born of the same people and world as devised the trade tongue’s number system, or simply was devised after the Galfarran language had taken strong hold in the old Federation; this detail is wont to cause very heated debate among historians.

The smallest common unit is the piclano (plural plicanid) which has a duration very close to that of the Gregorian second of Earth. While there is a difference, and anything that is trying to measure such times over centuries may find the discrepancy enough to cause loss of accuracy, an assumption of 1:1 translation is generally sufficient. There are sixty piclanid to a single saen (plural saenead), and there are sixy of those to a nulair (plural nulaire). This is the only standardised measure of time found among Galfarran speaking peoples. Few worlds in that galaxy, nor among many that hold any close ties to it use any alternative clocks, though a few worlds do hold onto their own time keeping units for day to day and use Galfarran time only for off-world purposes.

The Galfarran calendar seems to have begun life as an arbitrary calendar exclusively for interstellar use. This is the Galactic Standard Year. It is comprised of 600 days each 30 nulaire long. It was subdivided into 12 korvare (singular korva) of 50 days each. An apparent later addition was the sulid (plural sulida) which was defined as ¼ of a korva, and the convention is to drop the fraction. Thus a Standard sulid is 14 Standard days.

The names of those 12 korvare and the terminology was quickly adopted among various colony worlds and even began to work itself into the cultural consciousness that was emerging among the worlds that had begun to speak Galfarran as much or more than whatever native tongue their forefathers had used. The Standard year itself, though has apparently always been seen as cumbersome and arbitrary to use for anything day to day and no historical evidence of its use outside of interstellar commerce and politics has ever been found. Thus was born loser definitions for the terms.

Korva now means 1/12 of a planet’s orbital period. There are conventions for arranging the days left over when this is done to planets whose orbits do not divide easily by 12, but these conventions are very loose and could be discussed at length in many long volumes of text (and have, in fact been. See The Changing Face of the Korva by Professor Glikreth Li Mothrilli Lothbri a historian at University of Loribrig from 1209 to 1456 Kilirian a 900 volume series on the various means employed to distribute the days of the year), but some common themes do seem to arise. E.g. it is quite common to put the fewest extra days in Dufoĵe.

A day is always the measure of a planet’s rotational period.

The names of the korvare are:
Unua
Dufoĵe
Ĵaudo
Kvara
Kvina
Dekdua
Okona
Makkako
Gadmeso
Mirtello
Vendredo
Feino

These names are always in this order. The common convention for starting the year is, for colonies, to start it with the landing of the founders. For older worlds it’s typically the start of the old calendar that was replaced.

Humans

Humans are a bipedal, omnivorous, mammalian race of mostly hairless primates. The origin of this species is unknown as it shows every appearance of having multiple planets of origin and seems native to all three known major galaxies.

The Human race is not unique in not having a single known homeworld, and even going so far as to seemingly have evolved on multiple planets, but it is one of only a few dozen that can lay that claim on at least one world in all three major galaxies, and at least one minor one. Many theories exist, the most popular being that certain worlds were seeded with similar DNA chains by another, older race and this led to parallel evolution of the species. This is popular in it’s explanation of minor genetic discrepencies leading to certain quirks particular to the humans of different galaxies or planets. Notably handedness, which in Galfarra is nearly always left, but in the Milky Way, and Earth especially, right is the dominant hand. Also, the genetic chain for red hair is closely linked to the gene for skin pigment in the people of Lorithen in the Vorton Galaxy resulting in its dark skinned members being nearly all copper or orange haired. Another one is subtle differences in organ placement. Terran Humans being mirrored in a few respects, like the appendix, compared to all Galfarran Humans, and nearly completely when compared to the only other native humans of the Milky Way on the small moon of Plindreth near the galactic core.

As is often the case Humans can breed with varying degrees of dificulty and success with many other species of similar biology, anatomy, etc.